Tag Archive | game design

Viking board games – for the computer

One of my IT courses is in Research Methods, and it includes a project to do over the whole year. Mine, along with two other lads on the course, is to look into a simulation of a Viking board game called “Hnefatafl”.

The word translates roughly as “King’s Table/Board”, and it’s essentially a Viking percursor to chess. The idea is that there are two sides, the Reds and the Whites; the latter have to get their king to one of the corners of the boards, while the Reds have to capture said king. All the pieces can move like the rook in chess, i.e. in straight lines only, without any limits on the number of squares they move. It sounds a bit like Thud!, which already sounds awesome.

The main problem with Hnefatafl, however, is that it’s pretty obscure. Even the best-known version, Tablut, wasn’t documented in full by Linnaeus, who didn’t speak S├ími (basically, what the Laplanders speak). One of the papers I found mentioned a few online resources, but most of them date from the late 90s, and some don’t even appear to exist any more. That said, I HAVE found one on Sourceforge, although it hasn’t been updated in about 4 years and I haven’t tried compiling it yet. We have a whole year to look into it and produce something, however, so there’s no real rush…yet. All we really need to do at the moment is develop some actual research questions, possibly to do with the AI.

I actually think this game would fit quite well into Skyrim as a minigame. Go kill some dragons, then back to the tavern for some mead and a few rounds of Hnefatafl!